In Javascript, the timer methods setTimeOut, setInterval and clearTimeout can give you a basic timer functionality. These methods are provided as methods of the 'Window' object in Javascript.
setTimeOut(fnToCall, IntervalToFire) - This method calls a function or evaluates an expression after a specified number of 'IntervalToFire' milliseconds. setTimeOut() function fires only once and stops. It does not fire repetitively.
setInterval(fnToCall, IntervalToFire) - This method creates a timer object and returns it. This timer object calls the function fnToCall() or evaluates an expression after a specified number of 'IntervalToFire' milliseconds. setTimeOut() function fires. It fires at every 'IntervalToFire' milliseconds repetitively until it is stopped using clearTimeout() method .
In the following sample we create a random 10 digit number at a regular interval(6 minutes) and display the generated digit on a para of the same page. See the comments in line.
<!DOCTYPE html>
<html>
<body>
<p>Timer Runs at every 6 seconds.</p>
<button id="btnStart" onclick="TimerRun()" >Restart Timer</button>
<button id="btnStop" onclick="TimerStop()">Stop Timer</button>
<p id="paraNumber"></p>
<script>
var myTimer;//timer variable.
var myRandomNo;
function TimerRun() {
//myTimer = setInterval(function(){ alert("Random No = " + myRandomNo); }, 6 * 1000);//6 seconds.
//myRandomNo = getRandomInt(0,9999999999);
//myTimer = setInterval(function(){ document.getElementById("paraNumber").innerHTML = "Random No = " + myRandomNo; }, 6 * 1000);//6 seconds.
myTimer = setInterval(showRandNumber, 6 * 1000);//6 seconds. Timer is started.
document.getElementById("btnStart").disabled = true;
document.getElementById("btnStop").disabled = false;
}
//clears the timer myTimer from running.
function TimerStop() {
clearTimeout(myTimer);//clears the myTimer variable.
document.getElementById("btnStart").disabled = false;
document.getElementById("btnStop").disabled = true;
}
//Show the random number generated.
function showRandNumber() {
myRandomNo = 0;//Reset the earlier number to 0.
myRandomNo = getRandomInt(1000000000,9999999999);//I want a 10 digit random number.
document.getElementById("paraNumber").innerHTML = "Random 10 Digit :" + myRandomNo;
}
/**
* Returns a random integer between min (inclusive) and max (inclusive)
* Using Math.round() will give you a non-uniform distribution!
*/
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
window.onload = TimerRun;//starts the TimerRun() at page load.
</script>
</body>
</html>
setTimeOut(fnToCall, IntervalToFire) - This method calls a function or evaluates an expression after a specified number of 'IntervalToFire' milliseconds. setTimeOut() function fires only once and stops. It does not fire repetitively.
setInterval(fnToCall, IntervalToFire) - This method creates a timer object and returns it. This timer object calls the function fnToCall() or evaluates an expression after a specified number of 'IntervalToFire' milliseconds. setTimeOut() function fires. It fires at every 'IntervalToFire' milliseconds repetitively until it is stopped using clearTimeout() method .
In the following sample we create a random 10 digit number at a regular interval(6 minutes) and display the generated digit on a para of the same page. See the comments in line.
<!DOCTYPE html>
<html>
<body>
<p>Timer Runs at every 6 seconds.</p>
<button id="btnStart" onclick="TimerRun()" >Restart Timer</button>
<button id="btnStop" onclick="TimerStop()">Stop Timer</button>
<p id="paraNumber"></p>
<script>
var myTimer;//timer variable.
var myRandomNo;
function TimerRun() {
//myTimer = setInterval(function(){ alert("Random No = " + myRandomNo); }, 6 * 1000);//6 seconds.
//myRandomNo = getRandomInt(0,9999999999);
//myTimer = setInterval(function(){ document.getElementById("paraNumber").innerHTML = "Random No = " + myRandomNo; }, 6 * 1000);//6 seconds.
myTimer = setInterval(showRandNumber, 6 * 1000);//6 seconds. Timer is started.
document.getElementById("btnStart").disabled = true;
document.getElementById("btnStop").disabled = false;
}
//clears the timer myTimer from running.
function TimerStop() {
clearTimeout(myTimer);//clears the myTimer variable.
document.getElementById("btnStart").disabled = false;
document.getElementById("btnStop").disabled = true;
}
//Show the random number generated.
function showRandNumber() {
myRandomNo = 0;//Reset the earlier number to 0.
myRandomNo = getRandomInt(1000000000,9999999999);//I want a 10 digit random number.
document.getElementById("paraNumber").innerHTML = "Random 10 Digit :" + myRandomNo;
}
/**
* Returns a random integer between min (inclusive) and max (inclusive)
* Using Math.round() will give you a non-uniform distribution!
*/
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
window.onload = TimerRun;//starts the TimerRun() at page load.
</script>
</body>
</html>
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